Loops
The JMP instruction can be used for implementing loops. For example, the following code snippet can be used for executing the loop-body 10 times.
MOV CL, 10
L1:
<LOOP-BODY>
DEC CL
JNZ L1
Within the loop body CL
is decremented. JNZ
checks to see if the DEC
operation resulted in a non-zero result. If it resulted in a non-zero result we jump to the L1 label. If it is zero then we continue to the next line of operation.
The processor instruction set, however, includes a group of loop instructions for implementing iteration. The basic LOOP instruction has the following syntax −
LOOP label
Where, label is the target label that identifies the target instruction as in the jump instructions. The LOOP instruction assumes that the ECX register contains the loop count. When the loop instruction is executed, the ECX register is decremented and the control jumps to the target label, until the ECX register value, i.e., the counter reaches the value zero.
The above code snippet could be written as −
mov ECX,10
l1:
<loop body>
loop l1
Example
The following program prints the number 1 to 9 on the screen −
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov ecx,10
mov eax, '1'
l1:
mov [num], eax
mov eax, 4
mov ebx, 1
push ecx
mov ecx, num
mov edx, 1
int 0x80
mov eax, [num]
sub eax, '0'
inc eax
add eax, '0'
pop ecx
loop l1
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .bss
num resb 1
The push
and pop
of ecx
are required to ensure the counter isn’t lost. If you carry out an operation that uses ecx
you need to push
the counter value to the stack. You then need to pop
that value back from the stack to ecx
before you check for looping.
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